All of our characters come with the beginnings of their skills or the inclination towards them. What called a character to the life they currently live? GMs talk about a call to adventure in their game that will cause the characters to come together, but most Lv 0 characters in RPG’s don’t resemble the very beginnings of that character’s arc. The call to an adventurer's life is a pretty basic tenant of character creation. For reference, there are a couple of different versions of the Monomyth/Hero’s Journey I’ll be using the one from The Hero with a Thousand Faces by Joseph Campbell. I’ll be asking and answering whether the first steps should be included and if so what they add to a character. So can similar guides help create a good character? So I wanted to look at the first several key points of the hero’s journey in order to see what points should be included in our characters. The 3 act structure is heavily referenced in many tips on running a good game. In my time as a GM, I often use classic storytelling tropes.
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